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Posts Tagged ‘Women in Games’

I would firstly like to say a huge thank you to WiG for making all this happen.

My first entry is just going to be a brief introductory post so everyone can know a little about me and how I was introduced to WiG.

My name is Catherine Woolley, I went to the University of Wales, Newportand received a 1st class honours in Computer Games Design, as Emma has previously mentioned.

I was a volunteer at WiG 2007when it was conveniently hosted at Newport, which is where I became acquainted with Emma.

For those that attended you may remember these:

gingerbread cookies

I made them with my twin sister Charlotte Woolley every night before the conference, which was heaps of fun, and a real challenge at the same time.

I am currently applying for jobs in the games industry, but while I’m not doing that I’m working on an Unreal Tournament III mod called Void and a small Game Maker game called Lash La Rue on Holiday featuring Juan the duck which is a product of myself, my sister and her boyfriend. It was our entry for the Global Game Jam back in January.

Other than all that I have a huge passion for games, and hope to one day have more input on the development of them.

There should also be a WiG networking session happening at Develop, so keep your eyes peeled for more details!

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Please forward to interested colleagues and related networks..

In partnership with DIGRA 2009, Women in Games are honoured to issue a
general call for papers to be presented at this year’s DIGRA event at
Brunel. All information about submission available at
http://digra2009.newport.ac.uk.

Women in Games 2009 @ DIGRA 2009
Call for Abstracts
Submission deadline: Friday April 3rd 2009

Currently in its fifth year, Women in Games (http://www.womeningames.com) is
an annual conference with the distinct aim of highlighting the most recent,
groundbreaking work in computer game research and development to both
academic and industrial worlds. WiG has consistently addressed the
empowerment and professional development of women working in, and
researching into, games and the games industry. In 2009 with the objective
of widening the audience and reach of the initiative WiG is running a series
of activities in parallel with key games events, both academic and industry,
to deliver focussed work to the wider community.

To date the themes addressed by feminist game studies can be broadly themed
in work on gendered activity in digital games and feminine preference in
play style and game characteristics. Other key studies look to gender equity
in game making and to the wider context of access to games. From Brenda
Laurel’s work in the early 90s onwards (long pre-dating any such thing as
games studies); critics, commentators and the academy have offered theories
and observations on the difference in play habits, styles and consumption of
digital gaming exhibited by women and girls. Yet well into our second decade
of work in this area what can we say we have learnt?

We believe that the time is ripe to return to core values in discussions
around histories, difference and generation in game space.

For more information please contact enquiries@womeningames.com.

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Ada Lovelace Day 2009

The wonderful Celia Pearce forwarded me an invitation to a facebook group setup for this initiative, it looks really interesting and I’d urge you all to get involved.

http://findingada.com/2009/01/05/ada-lovelace-day/

Happy New Year to everyone.

All my best xx ems

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Just what it says on the tin…

There are only a few more days before the deadline to submit your paper/poster/panel ideas or your speaker availability is up, and we’d like to add you to the growing list of top-flight content!

We’re looking for papers and speakers on the following areas:

*Dressing up programming – is this the way to go?
*Perception of Games Industry – what is it like to work in games?
*Technology in schools – why do girls get turned off?
*Development and Play – do women do it differently?
*Education for Games, Games for Education
*Seriously applying games for fun and profit

More information can be found on the Women in Games website. Look forward to seeing you there!

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A couple of top items from Astrid at Bangor:

2 things you may be interested in on behalf of WiG:1. a games/VE conference we’re organising here at Bangor’s Creative Industries: ‘Creating Second Lives: Reading and Writing Virtual Communities’, 24-25 October 2008. Check out the Call for Papers.

2. a conference report on WiG 2007 by myself, which has just been published in ‘Creative Industries Journal’ (intellect) – very short but promotion all the same…:-)

Delish! Thanks Astrid!

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brin5tar’s written in to let us know that the transcripts are up from the Women in Games debate held last week on XFire.com. You can read the results here and here.

Great quote:

Barbie makes me throw up, but I still support her games because it introduces girls everywhere to a love of playing…then I can get my hands on them later for some Halo 3 😀

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The Women In Games conference encourages research and seeks to promote careers for women within the games industry. Making this career path attractive from a female perspective doesn’t just make good business sense, it’s vital both commercially and artistically.

Modern gaming is a cutting-edge industry on the forefront of technology and interactive storytelling. But for it to become a true sister medium to music and cinema, it needs greater balance in its audience and its workforce.

Even in the industry’s traditional areas of interest to women, such as art and animation, female representation is low – lower still in more scientific disciplines, such as programming. Without women taking on a greater role in the creative process, how can the end result – the games themselves – ever consistently appeal to female tastes? More broadly, what is the industry missing out on through the domination of male perspectives in the creation of games?

Women In Games was established to address such issues. A major theme of Women in Games 2008 is exploring ways of encouraging more women to enter games and increase their prominence across the industry, ultimately demonstrating how the female perspective can provide a rich new angle on the gaming experience. Other themes will focus on the latest game research with a particular emphasis on areas that affect, or are affected by, women.

Women In Games 2008 will be organised by the Department of Computer Science at Warwick University and Rare, a leading games development studio based in the UK and responsible for such classics as Banjo-Kazooie, GoldenEye 007, Perfect Dark and Viva Piñata.

• Location: Warwick University

• Date: 10th- 12th September 2008

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