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Posts Tagged ‘women in games conference’

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In partnership with DIGRA 2009, Women in Games are honoured to issue a
general call for papers to be presented at this year’s DIGRA event at
Brunel. All information about submission available at
http://digra2009.newport.ac.uk.

Women in Games 2009 @ DIGRA 2009
Call for Abstracts
Submission deadline: Friday April 3rd 2009

Currently in its fifth year, Women in Games (http://www.womeningames.com) is
an annual conference with the distinct aim of highlighting the most recent,
groundbreaking work in computer game research and development to both
academic and industrial worlds. WiG has consistently addressed the
empowerment and professional development of women working in, and
researching into, games and the games industry. In 2009 with the objective
of widening the audience and reach of the initiative WiG is running a series
of activities in parallel with key games events, both academic and industry,
to deliver focussed work to the wider community.

To date the themes addressed by feminist game studies can be broadly themed
in work on gendered activity in digital games and feminine preference in
play style and game characteristics. Other key studies look to gender equity
in game making and to the wider context of access to games. From Brenda
Laurel’s work in the early 90s onwards (long pre-dating any such thing as
games studies); critics, commentators and the academy have offered theories
and observations on the difference in play habits, styles and consumption of
digital gaming exhibited by women and girls. Yet well into our second decade
of work in this area what can we say we have learnt?

We believe that the time is ripe to return to core values in discussions
around histories, difference and generation in game space.

For more information please contact enquiries@womeningames.com.

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This just in from Conference Central:

The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women’s involvement in games, including game development, game playing and women as portrayed within games.

Although this conference is concerned with women and games please note that men are also very welcome to participate! The industry needs a meaningful dialogue between the sexes as it moves forward.

This year’s conference is co-organised by games company Rare Ltd (www.rare.co.uk) and the Computer Science Department at the University of Warwick (www.dcs.warwick.ac.uk)

Further details of the conference and this year’s themes are available at the conference website: www.womeningames.com

The Speaker Submission deadline has moved to Monday 23rd June 2008

Thinking of submitting a talk, or offering to participate in a panel, but thought you were too late? Think again! We have extended the deadline to Monday 23rd June to allow you some more time.

We are keen to have more offers on the themes, “Dressing up Programming” and “Technology in Schools” in particular, but submissions on any of the themes still welcome.

For more details on how to submit, please check out www.womeningames.com

Keynotes Announced

I am pleased to announce our Keynote speakers for this year’s Women In Games conference:-

Karen Brennan (Scratch, MIT)

Sara de Freitas (Serious Games)

Eileen Brown (Microsoft)

Karen Clark (Bioware)

Paulina Bozek (Sony)

I invite you to check out www.womeningames.com for more details on these excellent speakers.

Conference Dinner at Warwick Castle

We have a fabulous conference dinner, a mediaeval feast arranged at Warwick Castle, sponsored by Blitz Games Studios (www.blitzgames.com). It is included in the conference price, and is sure to be an excellent night!

Sign up Now

Registration for the conference is open, sign up now to ensure your place. Conference-standard accommodation is available on campus – no need to drive during the conference, parking is free, and evening meals and entertainment all included!

Advertise

Got something to advertise? Get in touch to find out what sponsorship options we have on offer. The conference relies on the generosity of our sponsors.

For further details see www.womeningames.com or contact nicola@womeningames.com

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The Women in Games Conference 2008, which Microsoft is helping to organise, is now issuing a call for speakers and submission of papers!The conference will be held at Warwick University on the 10th – 12th September 2008. If you would like to know more, please visit the Women in Games website.

The goal of the conference is to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. How can more women be encouraged to get into games? How can female perspectives provide fresh gameplay experiences? The Women In Games Conference 2008 aims to answer these questions.

Keep reading for the Call for Papers:

(more…)

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Here they are, hot off the presses, the Women in Games 2008 conference themes!
/* —————————————————————————————- */
/* 0001 Dressing up programming – is this the way to go? ———————————- */
/* —————————————————————————————- */
/*
Initiatives have been launched to encourage people (read girls) to do programming without realising that they are doing anything ‘hard’, and then they perhaps appreciate that it wasn’t as hard as they thought.
What initiatives are out there? Do these work? Do they have credence? Do they hide the realities of what programming is?
*/
/* —————————————————————————————- */
/* 0010 Perception of Games Industry – what is it like to work in games? —————— */
/* —————————————————————————————- */
/*
Working in the games industry is more mature than many people might imagine, and does involve a lot of hard work. It requires people to work together as a team and communicate effectively.
How does this compare with the outside world’s perception? How does it compare to other creative industries of film or music? How can we change that perception if it is wrong?
*/
/* —————————————————————————————- */
/* 0011 Technology in schools – why do girls get turned off? —————————— */
/* —————————————————————————————- */
/*
Encouraging girls to study technology is fundamental to increasing the number of women in the games industry. What is happening in schools to result in very few girls coming out of school with Computer Science, fewer still studying at degree level, before finally only a trickle of women are attracted to working in the games industry? How does this compare with other countries?
*/
/* —————————————————————————————- */
/* 0100 Development and Play – do women do it differently? ——————————– */
/* —————————————————————————————- */
/*
What are the different perspectives that women bring to both playing and the design and development of games? How much is it just more of the same; what are the differences in how they play, what they produce and how they go about it?
*/
/* —————————————————————————————- */
/* 0101 Education for Games, Games for Education —————————————— */
/* —————————————————————————————- */
/*
What skills are needed to work in the games industry? Are they provided by higher education, and are they options taken up by women?
How are games used in education? What is the current state of play? Is this approach (and the types of games used) equally attractive and educationally beneficial to men and women?
*/
/* —————————————————————————————- */
/* 0110 Seriously applying games for fun and profit ————————————— */
/* —————————————————————————————- */
/*
How is the growth of the serious games sector impacting industry and research? What does the future hold for game powered applications and will they still be fun? How are women expressing themselves in this space? In what ways are games pervading our culture and what implications does this have for the future?
*/

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The Women In Games conference encourages research and seeks to promote careers for women within the games industry. Making this career path attractive from a female perspective doesn’t just make good business sense, it’s vital both commercially and artistically.

Modern gaming is a cutting-edge industry on the forefront of technology and interactive storytelling. But for it to become a true sister medium to music and cinema, it needs greater balance in its audience and its workforce.

Even in the industry’s traditional areas of interest to women, such as art and animation, female representation is low – lower still in more scientific disciplines, such as programming. Without women taking on a greater role in the creative process, how can the end result – the games themselves – ever consistently appeal to female tastes? More broadly, what is the industry missing out on through the domination of male perspectives in the creation of games?

Women In Games was established to address such issues. A major theme of Women in Games 2008 is exploring ways of encouraging more women to enter games and increase their prominence across the industry, ultimately demonstrating how the female perspective can provide a rich new angle on the gaming experience. Other themes will focus on the latest game research with a particular emphasis on areas that affect, or are affected by, women.

Women In Games 2008 will be organised by the Department of Computer Science at Warwick University and Rare, a leading games development studio based in the UK and responsible for such classics as Banjo-Kazooie, GoldenEye 007, Perfect Dark and Viva Piñata.

• Location: Warwick University

• Date: 10th- 12th September 2008

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