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Posts Tagged ‘WIG2008’

This just in from Conference Central:

The Women In Games conference encourages research and seeks to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. The Women In Games conference welcomes participants from both industry and academia, providing a forum for presentation and discussion of issues relating to all aspects of women’s involvement in games, including game development, game playing and women as portrayed within games.

Although this conference is concerned with women and games please note that men are also very welcome to participate! The industry needs a meaningful dialogue between the sexes as it moves forward.

This year’s conference is co-organised by games company Rare Ltd (www.rare.co.uk) and the Computer Science Department at the University of Warwick (www.dcs.warwick.ac.uk)

Further details of the conference and this year’s themes are available at the conference website: www.womeningames.com

The Speaker Submission deadline has moved to Monday 23rd June 2008

Thinking of submitting a talk, or offering to participate in a panel, but thought you were too late? Think again! We have extended the deadline to Monday 23rd June to allow you some more time.

We are keen to have more offers on the themes, “Dressing up Programming” and “Technology in Schools” in particular, but submissions on any of the themes still welcome.

For more details on how to submit, please check out www.womeningames.com

Keynotes Announced

I am pleased to announce our Keynote speakers for this year’s Women In Games conference:-

Karen Brennan (Scratch, MIT)

Sara de Freitas (Serious Games)

Eileen Brown (Microsoft)

Karen Clark (Bioware)

Paulina Bozek (Sony)

I invite you to check out www.womeningames.com for more details on these excellent speakers.

Conference Dinner at Warwick Castle

We have a fabulous conference dinner, a mediaeval feast arranged at Warwick Castle, sponsored by Blitz Games Studios (www.blitzgames.com). It is included in the conference price, and is sure to be an excellent night!

Sign up Now

Registration for the conference is open, sign up now to ensure your place. Conference-standard accommodation is available on campus – no need to drive during the conference, parking is free, and evening meals and entertainment all included!

Advertise

Got something to advertise? Get in touch to find out what sponsorship options we have on offer. The conference relies on the generosity of our sponsors.

For further details see www.womeningames.com or contact nicola@womeningames.com

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Just what it says on the tin…

There are only a few more days before the deadline to submit your paper/poster/panel ideas or your speaker availability is up, and we’d like to add you to the growing list of top-flight content!

We’re looking for papers and speakers on the following areas:

*Dressing up programming – is this the way to go?
*Perception of Games Industry – what is it like to work in games?
*Technology in schools – why do girls get turned off?
*Development and Play – do women do it differently?
*Education for Games, Games for Education
*Seriously applying games for fun and profit

More information can be found on the Women in Games website. Look forward to seeing you there!

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The Women in Games Conference 2008, which Microsoft is helping to organise, is now issuing a call for speakers and submission of papers!The conference will be held at Warwick University on the 10th – 12th September 2008. If you would like to know more, please visit the Women in Games website.

The goal of the conference is to promote careers for women within the games industry. If games are to become a true sibling medium to music and cinema, the industry needs greater balance in its audience and its workforce. How can more women be encouraged to get into games? How can female perspectives provide fresh gameplay experiences? The Women In Games Conference 2008 aims to answer these questions.

Keep reading for the Call for Papers:

(more…)

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Here they are, hot off the presses, the Women in Games 2008 conference themes!
/* —————————————————————————————- */
/* 0001 Dressing up programming – is this the way to go? ———————————- */
/* —————————————————————————————- */
/*
Initiatives have been launched to encourage people (read girls) to do programming without realising that they are doing anything ‘hard’, and then they perhaps appreciate that it wasn’t as hard as they thought.
What initiatives are out there? Do these work? Do they have credence? Do they hide the realities of what programming is?
*/
/* —————————————————————————————- */
/* 0010 Perception of Games Industry – what is it like to work in games? —————— */
/* —————————————————————————————- */
/*
Working in the games industry is more mature than many people might imagine, and does involve a lot of hard work. It requires people to work together as a team and communicate effectively.
How does this compare with the outside world’s perception? How does it compare to other creative industries of film or music? How can we change that perception if it is wrong?
*/
/* —————————————————————————————- */
/* 0011 Technology in schools – why do girls get turned off? —————————— */
/* —————————————————————————————- */
/*
Encouraging girls to study technology is fundamental to increasing the number of women in the games industry. What is happening in schools to result in very few girls coming out of school with Computer Science, fewer still studying at degree level, before finally only a trickle of women are attracted to working in the games industry? How does this compare with other countries?
*/
/* —————————————————————————————- */
/* 0100 Development and Play – do women do it differently? ——————————– */
/* —————————————————————————————- */
/*
What are the different perspectives that women bring to both playing and the design and development of games? How much is it just more of the same; what are the differences in how they play, what they produce and how they go about it?
*/
/* —————————————————————————————- */
/* 0101 Education for Games, Games for Education —————————————— */
/* —————————————————————————————- */
/*
What skills are needed to work in the games industry? Are they provided by higher education, and are they options taken up by women?
How are games used in education? What is the current state of play? Is this approach (and the types of games used) equally attractive and educationally beneficial to men and women?
*/
/* —————————————————————————————- */
/* 0110 Seriously applying games for fun and profit ————————————— */
/* —————————————————————————————- */
/*
How is the growth of the serious games sector impacting industry and research? What does the future hold for game powered applications and will they still be fun? How are women expressing themselves in this space? In what ways are games pervading our culture and what implications does this have for the future?
*/

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Two of our intrepid WiG 2008 hosts were recently featured in an iCast at the University of Warwick, discussing this very question. Three cheers for Nicola and Sara!
Sez Nicola:

I just wanted to let you know that Sara and I took part in a ‘ Warwick iCast’, a video which is part of “a project to develop an internet video service for the University of Warwick focussed on the promotion of research, science and business activity”. The iCast was about women in the gaming industry and was filmed at Rare at the end of November, and featured myself, Sara, George Kelion (PR guy at Rare), Nathan (a CS lecturer at Warwick ) and Becca (a CS student at Warwick ). We were basically discussing various issues / experiences.

Well it’s gone live! Check it out and tell us what you think.

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Women in Games ConferenceThose with an eagle eye will have noticed that there’s been a quiet pre-announcement for the Women in Games 2008 conference over on the WiG website. In a nutshell, the 2008 Women in Games conference will be held at the University of Warwick in Coventry on 10th-12th September 2008. We’re thrilled to say that the conference will be jointly hosted by the university’s Department of Computer Science and the game developer Rare Ltd, in an exciting partnership between academe and industry.

More will be announced soon (very soon!) but the WiG Steering Committee would like to welcome the organisers of WiG 2008, Nicola Bhalerao of Rare, Sara Kalvala of the University of Warwick and Jane Sinclair, also of the University of Warwick. This formidable trio will lead us forward to Women in Games Valhalla!

Check out who they are on the biogs page.

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