Archive for the ‘At Work’ Category

The very wonderful Alice Taylor responds to the lack of female representation in the recent “The Game Developer 50” from Gamasutra.


Go Alice!

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Women in Games sits happily between the academy and the industry. Both worlds come together in our network to address the challenges at hand in addressing the gender gap in our beloved games culture.

Earlier this year I was invited to edit a special edition of Routledge’s Digital Creativity Journal for Women in Games. The journal is now online at


An academically-accredited peer-reviewed journal publication is important for the network as by gaining this type of public recognition it becomes easier to access research funds for ongoing activities.

The WiG steering committee is a volunteer group that works with and beyond the WiG events to provide an ongoing resource for all those interested and engaged with this work.

I’d particularly like to thank all the contributors to the journal for their tireless work in creating this Special Edition over the summer and also all those we couldn’t fit in. Well done everybody!

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*** NEWS FLASH ***

Women in Games are in need of a UK-based student blogger to cover this year’s events at both Develop 2009 in Brighton in July and DiGRA 2009 at Brunel in September. In return for live blogging, photographing and general networking at both these events, the WiG steering committee are able to offer free student passes to both events. In order to apply for this unique opportunity please email enquiries@womeningames.com asap (i.e. before June 28th) with a 250-word reason why we should choose you.

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The annual Women in Games event provides unique access to some of the best game developers in the country. WiG is one of the few UK-based events to provide such an opportunity for students interested in working in games. I recently caught up with a University of Wales, Newport graduate to see how the event had helped him.

“I attended the Women in Games conference in 2007, and the organizers were kind enough to give me a slot to demonstrate my student project ‘Reunion’. I also did some one on one demoing on the show floor. The experience helped me get word out about my game, and build a number of industry and academic contacts that were a great help in job hunting. I also received a lot of very useful advice from attendees, which in turn made the game better and increased my confidence. Women in Games covers a wide range of industry and academic led topics, which were incredibly useful to an aspiring game developer. There was also a fresh take on gender issues in videogames, which I now apply to my professional work. I now work at Blitz Games Studios, a company who have not only been very supportive of the conference, but actively work to encourage more women to work in game development. I feel that Women in Game’s support of my student game, and the confidence boost I received from taking part directly contributed to getting a great job at a fantastic company.”

Mike Bithell, Junior Designer, Blitz Games Studios

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Another London Women in Games Event

Games for Girls

When? 26th March, 6-9pm
Where? Wellcome Collection, 183 Euston Road, NW1 2BE
How much? FREE – but booking essential, via the website www.createkx.org.uk
Japanese women have overtaken their male counterparts to become the biggest users of Nintendo’s Wii and DS machines in a seismic shift that the company said would “transform the video games industry”. Leo Lewis, The Guardian

Girl? Geek? Gamer? None of the above? If you’re already in the industry or considering a move to the sector then join us.

As Japanese women overtake men as the main users of Wii and DS, what is the future for women and the games industry? We’ll be holding a lively discussion on the changing role of women in games, from some very different perspectives. You’ll also have a chance to stick your own oar in.

Hot topics will include:

  • The Future of Gaming: How is software/content changing? Are women playing a fundamental role in its development? And will current changes make the sector a more popular choice for the next generation?
  • A Different Perspective: What are the qualities which women can offer in design, development, management, leadership and steering?
  • The Road to Success: in a growing industry with such diverse skills requirements, what are the necessary skills, opportunities and rewards?
  • The Female Factor: Matthew Jeffery, Head of European Recruitment at EA Games advised responding to growing skills shortages by attracting talent from other new industries – particularly women. Should there be more incentives for women to work in games? Is it really beneficial to target women separately? Should we stop focussing on gender, or is it the best way to ensure continued innovation in the industry?

And the most important part follows: Wine, nibbles and chat.


Toby Barnes
Executive Producer, Pixel-lab

Emmeline Dobson
Game Designer, Nik Nak Games

Divinia Knowles
Head Of Operations, Financial Controller, Mind Candy

Sandi Kurkdjian
Partner, Harbottle & Lewis, lawyers specialising in media and entertainment law.
Steering Committee, Women In Games

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We are proud to announce publication of a selection of papers arising from WiG2007 in a special Gender and Games section in issue 2 of the online games studies journal Eludamos (http://www.eludamos.org).

Many thanks to all our contributors and an especial thank you to my co-editors, Gareth Schott and Barry Atkins.

We continue with our ongoing publication plans for the Women in Games conference in a number of avenues to ensure that the work offered at the events reach the widest possible audience.

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Two of our intrepid WiG 2008 hosts were recently featured in an iCast at the University of Warwick, discussing this very question. Three cheers for Nicola and Sara!
Sez Nicola:

I just wanted to let you know that Sara and I took part in a ‘ Warwick iCast’, a video which is part of “a project to develop an internet video service for the University of Warwick focussed on the promotion of research, science and business activity”. The iCast was about women in the gaming industry and was filmed at Rare at the end of November, and featured myself, Sara, George Kelion (PR guy at Rare), Nathan (a CS lecturer at Warwick ) and Becca (a CS student at Warwick ). We were basically discussing various issues / experiences.

Well it’s gone live! Check it out and tell us what you think.

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A couple of top items from Astrid at Bangor:

2 things you may be interested in on behalf of WiG:1. a games/VE conference we’re organising here at Bangor’s Creative Industries: ‘Creating Second Lives: Reading and Writing Virtual Communities’, 24-25 October 2008. Check out the Call for Papers.

2. a conference report on WiG 2007 by myself, which has just been published in ‘Creative Industries Journal’ (intellect) – very short but promotion all the same…:-)

Delish! Thanks Astrid!

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My lovely facebook friend Camille sent me info on this event, it looks interesting especially with the O’Reilly links and I will certainly be attending.

Happy New Year everyone, I hope 2008 brings you everything you need.

xx ems

Subject: Save the Date for Women Who Tech Telesummit

We have a date for the Women Who Tech Telesummit – March 31, 2008. So pass it along to all the women you know.

We are still nailing down an agenda filled with thought provoking panels and great speakers. Speaking of panels, we would love to hear your ideas on panel topics. Will you send me your suggestions at Allyson@womenwhotech.com? You can also post them to the discussion board on our facebok group. Thanks!

250 women have joined our facebook group. That’s a great start but I know there are a lot more women who work in tech and online communications that should be a part of our group. Will you help grow our Facebook group? A couple of quick things you can do to help.

1. Invite all of your women techy friends to join us on Facebook at http://www.facebook.com/group.php?gid=6280434323 or our website at http://www.womenwhotech.com/

2. Post Women Who Tech Telesummit info on your blog and appropriate listservs.

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Women in games on Channel 4“DON’T HAVE TO BE A GEEK” argues the headline on Channel 4’s 4Talent website, topping an article on women’s contributions to gaming. Among the interviewed are programmer Nicola Bhalerao from Rare, Designers Lynsey Rigby and Anya Massey at Blitz and Nanette Kaulig, an animator at Lionhead.

The article offers tips for entry into the industry, breaking down a few gamer stereotypes along the way.

Oh, and the Women in Games conference gets a wee mention along the way.

Check it out.

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