This year’s programme looks like a real winner! It’s divided into five strands, The Big Game, Performance of Play, Situated Play/ers, Non-Games and Other Players, replete with some great papers and stellar keynotes. Here’s the lowdown on what you can look forward to in The Big Game (Thursday morning):
Archive for the ‘The Big Game’ Category
The lack of women working in the video games industry reflects the low percentage of women working in the IT industry. It is widely recognised that there is a decline in the number of women studying computer science and engineering, and that there is a need to attract more girls into technology based subjects.
The HEFCE is funding several initiatives to increase the number of students studying science and technology and part of this campaign is to implement and support effective programmes to boost female recruitment to IT.
The long-term view is that girls of a younger age need to be encouraged to take an interest in technology. Initiatives such as the Computer Club 4 Girls, which makes IT appealing to girls through creative projects, is clearly a step in the right direction.
The upside of these schemes is they will influence at school level and result in an increased number of girls who wish to study technology and computer related subjects. However, because these initiatives are targeting 10-12 year-olds, it is going to take another six to eight years before a generation of technology-savvy girls will be ready to apply to university. In an era of transnational education, this presents an interesting challenge for institutions offering technology and games-related courses.
We’ve added six new pages to this blog, centred on the central strands of the Women in Games 2007 conference: the Performance of Play, Non-Games, Other Players, Situated Play/ers and The Big Game. At the moment the content is sparse, but in time you’ll be able to click on the links here or at the top of the page to find out more about each and to surf the abstracts and event descriptions which fall into each category.
Over the next few weeks in the run-up to the conference, we’ll be welcoming special guests, like keynoters and other notables in the women in games scene, to contribute their thoughts about the current state of affairs. We welcome comments and suggestions, so if you’ve got any please add them below or send an email to enquiries +at+ womeningames.com!