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Archive for the ‘Non-Games’ Category

This year’s programme looks like a real winner! It’s divided into five strands, The Big Game, Performance of Play, Situated Play/ers, Non-Games and Other Players, replete with some great papers and stellar keynotes. Here’s the lowdown on what you can look forward to in Non-Games (Thursday afternoon):

Check out the abstracts for The Big Game strand here. The abstracts from the remaining strands will be posted throughout the week!

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As part of our guest blogger series, we welcome Don Carson, Art Director at IMVU.com creators of virtual worlds. Don spent 6 years from 1989 to 1995, as Senior Show Designer for Walt Disney Imagineering (the Theme Park design arm of the Walt Disney Co.). In that time he had the opportunity to as the lead designer on Splash Mountain for Walt Disney World, and as one of the lead designers for Mickey’s Toontown in Disneyland CA. Here he describes his own experience as a non-gamer in a games world, and offers insight into creating entertaining interactive products for everyone.

Before 1994 I can’t say I had ever played a video game. My professional career was focused on a combination of illustration, theatrical, and theme park design projects, for the Walt Disney Company, and the computer gaming industry was pretty much outside my radar. Over the next 13 years that was all to change and my experiences have given me a unique perspective that has allowed me to work in the physical and gaming worlds, and yet retain an outsider’s view of both industries. These experiences lead me to see that although we are currently living in what is arguably a digital renaissance, on the whole we are trapped in some fairly old ways of doing business.

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We’ve added six new pages to this blog, centred on the central strands of the Women in Games 2007 conference: the Performance of Play, Non-Games, Other Players, Situated Play/ers and The Big Game. At the moment the content is sparse, but in time you’ll be able to click on the links here or at the top of the page to find out more about each and to surf the abstracts and event descriptions which fall into each category.

Over the next few weeks in the run-up to the conference, we’ll be welcoming special guests, like keynoters and other notables in the women in games scene, to contribute their thoughts about the current state of affairs. We welcome comments and suggestions, so if you’ve got any please add them below or send an email to enquiries +at+ womeningames.com!

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