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Archive for the ‘WiG 2007’ Category

The annual Women in Games event provides unique access to some of the best game developers in the country. WiG is one of the few UK-based events to provide such an opportunity for students interested in working in games. I recently caught up with a University of Wales, Newport graduate to see how the event had helped him.

“I attended the Women in Games conference in 2007, and the organizers were kind enough to give me a slot to demonstrate my student project ‘Reunion’. I also did some one on one demoing on the show floor. The experience helped me get word out about my game, and build a number of industry and academic contacts that were a great help in job hunting. I also received a lot of very useful advice from attendees, which in turn made the game better and increased my confidence. Women in Games covers a wide range of industry and academic led topics, which were incredibly useful to an aspiring game developer. There was also a fresh take on gender issues in videogames, which I now apply to my professional work. I now work at Blitz Games Studios, a company who have not only been very supportive of the conference, but actively work to encourage more women to work in game development. I feel that Women in Game’s support of my student game, and the confidence boost I received from taking part directly contributed to getting a great job at a fantastic company.”

Mike Bithell, Junior Designer, Blitz Games Studios

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We are proud to announce publication of a selection of papers arising from WiG2007 in a special Gender and Games section in issue 2 of the online games studies journal Eludamos (http://www.eludamos.org).

Many thanks to all our contributors and an especial thank you to my co-editors, Gareth Schott and Barry Atkins.

We continue with our ongoing publication plans for the Women in Games conference in a number of avenues to ensure that the work offered at the events reach the widest possible audience.

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Hi all, first off, I’d like to thank everyone for the support they showed for Reunion at the conference, and the kind words (and excellent critique) which followed my technically marred presentation.

Well I took that support and advice, and I’ve now finished it. The game is online, and I’d love to hear everyone’s opinions.

It does have a high system spec, but I’d encourage you all to have a go. The url is www.mikebithell.com/reunion, and you can email me at mikebithell@hotmail.co.uk
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Mike Bithell

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Overall Impressions

University of Wales, Newport, Caerleon Campus

Hi, my name’s Gareth and I’m going to give you some of my impressions from this year’s WiG. First of all a bit of background: I’ve been programming PC and console games for seven years, in England, Australia and Austria, am now taking an MA in New Media at the University of the West of England. And, of course, I’m a man.

So why would I want to go to WiG? Well to be honest it wouldn’t have occurred to me if it wasn’t for some colleagues and friends going too. This is word-of-mouth in action, but I think it’s important to address those initial assumptions that made me think it wouldn’t be a conference for me.

I feel there are three broad areas for which WiG is relevant:

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Woot! The end is nigh. One more day to go in the 2007 Women in Games Conference. This year’s programme has been excellent, and we’ve witnessed the greatness of The Big Game, Performance of Play, Non-Games and Other Players. Tonight’s the Conference Dinner and tomorrow morning we’ve got the final session, Situated Play/ers. Here’s the lowdown on what you can look forward then:

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