The Art keynote of the conference was one given by Mark Healey and Kareem Ettouney of Media Molecule, focusing mainly on what decisions were made when creating Little Big Planet. If anything the main focus of the presentation was showing us the process they went through when choosing the direction they wished the art to go in.
It started off with the idea of wanting to create a tool with a visual style that compliments it, from this they started looking into visual cultures of different countries, going over how they could integrate this into their game.
There was a lot mentioned on their early stages of development, firstly with reference to Yellowhead which was their 2D physics demo originally created to show the idea of what they wanted in Little Big Planet.
We were also shown a quick little animation that Mark had made showing what they were aiming to do in 3D. With the core gameplay then being nailed down they then went back into the art, attempting to create a virtual craft box inside of the game.