Before I begin my write-up of this talk, I would just like to state that the sound quality on the video made it rather difficult to follow at times. I hope I got the main points, though! Because Shira was not available to answer questions, but she can be contacted through her website, http://www.shirachess.com.
Shira’s talk involved the entitlement of women to leisure time, how this is achieved, and how the structure of certain games might be seen to reflect this structure. Shira spoke about how women manage their time, Simulated Productive Play, and the idea of simulation and the spectator as housing a duplicated identity which might be achieved through both physical and representational spaces.
Developer Big Fish Games had the following to say of their franchise: “Manage time, customers, and money in games for the serious goal-setter.” Shira pointed out here that this hardly sounds like a game at all. She moved on to speak more on the Diner Dash series, whose audience is apparently 95% female of average age 35, with 60 million downloads in the franchise, giving it quite an expansive network. Shira explained that the reason these titles were so popular with women was because it represented the household, the stereotypical domain of the woman. The labour, she stated, is emotional, and this household structure is replicated through the game. It is productive: the structure involves waiting on tables, seating customers, cleaning messes, and so forth. This is work in a game.
Shira mentioned the third Diner Dash game, where the main character is on vacation and is roped into assisting on a cruise ship after an incident in which the crew quits. Shira stated this as the main character using her traits as a powerful woman to case for others.
Finally, Shira asked about Simulated Productive Play and whether or not that was a third shift for many women.
If you want to know more about Shira’s work, please do contact her with questions at the aforementioned site.









